Search found 93 matches

by bibio
Wed Oct 27, 2010 5:24 pm
Forum: Victory without Quarter rules
Topic: Configuration of Foot regiments
Replies: 6
Views: 7964

unless you're going to fight on a massive table,i would keep your regiment sizes down to three bases as the norm with maybe the occasional four.An extra half base of pike behind the front base looks quite good but has no effect gaming wise.

iain
by bibio
Sun Sep 26, 2010 9:34 am
Forum: Victory without Quarter rules
Topic: Some Games and Comments
Replies: 10
Views: 13300

I ' m suprised with eight officer cards movement was a problem, on hindsight you would maybe have been better doubling your unit cards and turnig two at a time more chance of keeping both sides happy or equally unhappy.I also think with that amount of units on the table you could have got away with ...
by bibio
Sat Sep 25, 2010 1:05 pm
Forum: Victory without Quarter rules
Topic: Some Games and Comments
Replies: 10
Views: 13300

How many event cards were you playing?For multi player games its better to have more than one.
given what you say about his deployment there is'nt a set of rules which would not have given him problems at the fords ,the only thing would be that he would sort it out eventually.

iain
by bibio
Sat Sep 25, 2010 11:51 am
Forum: Victory without Quarter rules
Topic: Some Games and Comments
Replies: 10
Views: 13300

brings out an interesting point Clarence,there does'nt seem to be a lot of middle ground between those that like card driven games and those that do'nt, if anything the card players are probably more open to none card driven games than visa versa, It would be interesting to see what sugestions you h...
by bibio
Sat Sep 25, 2010 9:47 am
Forum: Victory without Quarter rules
Topic: Some Games and Comments
Replies: 10
Views: 13300

He definitely doe'nt like card driven rules.When we play we do'nt use the turn over card or the event card in the first round and we allow brigade movement on the brigadiers card,which means that everything gets to move up to twice in the first move.

iain
by bibio
Sun Sep 19, 2010 10:51 am
Forum: Victory without Quarter rules
Topic: House Rules for VWQ
Replies: 5
Views: 8020

For my upcoming four-player game on Sunday, I've modified the rules slightly in that each "unit card" drawn will actually activate two units (one for each player on a side). The "commander cards" will not be "doubled-up". It'll be interesting to see how you get on,part of the enjoyment of the cards...
by bibio
Sun Sep 12, 2010 10:44 am
Forum: REPUBLIC TO EMPIRE
Topic: The wrath of Miniature Wargames
Replies: 52
Views: 41245

Its to get the hit rate up and create a stir ,he's doing it with blackpowder as well.These sort of polls are apt to get some of the tmprs hot under the collar and create the type of arguements we all like to tune into watch.

iain
by bibio
Sat Sep 11, 2010 12:27 pm
Forum: General Discussion
Topic: kirriemuir site
Replies: 2
Views: 3778

kirriemuir site

Is the kirriemuir site down i keep getting redirected to searchpage with no responses.

iain
by bibio
Sun Sep 05, 2010 2:43 pm
Forum: Victory without Quarter rules
Topic: dragoons
Replies: 1
Views: 4821

dragoons

Dragoons are becoming a problem in so far as how many stand should be firingwhen dismounted, its alright when the regiments are four stands strong, we allow three firing stands its when we're dow to a squadron the problem arises do we go for a deduction in firng dice or ignore it and allow them all ...
by bibio
Sat Aug 21, 2010 3:24 pm
Forum: Victory without Quarter rules
Topic: Some Games and Comments
Replies: 10
Views: 13300

Both good reportsthe one thing which came out was you had fun playing them.I like the idea of reinforcement cards and will definetly pinch it when the scenario is right. Claences comments on shooting and moving were interesting up to now we have always played shoot or move which was one of the reaso...
by bibio
Wed Jul 21, 2010 10:43 am
Forum: Victory without Quarter rules
Topic: Download VWQ
Replies: 11
Views: 13328

He's already been volunteered -although he does'nt know it yet.

iain
by bibio
Sun Jul 18, 2010 10:18 am
Forum: Victory without Quarter rules
Topic: Download VWQ
Replies: 11
Views: 13328

quote]Again, these rules are designed to work best with armies of eight to twelve units per side. Beyond that the chance element becomes a little too random and throws off the balance of the game. [/quote] Clarence we have played some big battles with them 18 plus units per side and by adding an ext...
by bibio
Sat Jul 17, 2010 9:18 pm
Forum: Victory without Quarter rules
Topic: 1st post
Replies: 3
Views: 5142

OK Jim,VIctory without Quarter is a set of card driven ecw rules which at the moment are a free download, there is probably a link on Clarence's sight.It is without a doubt one of the most fun filled ecw rules out there,mechanics are simple,a regiment is three stands and is ativated when their card ...
by bibio
Sat Jul 17, 2010 8:55 pm
Forum: General Discussion
Topic: Historicon 2010
Replies: 73
Views: 46202

Am i missing something the last time i was on that sight there had'nt been anything new on it for years
iain
by bibio
Sat Jul 17, 2010 12:14 pm
Forum: Victory without Quarter rules
Topic: 1st post
Replies: 3
Views: 5142

1st post

As i instigated the board I had better post , Clarence will know what the demand has been for his rules but with the plastics there seems to have been a lot more people on various forums looking for them.So many in fact he has changed the way of getting them.I reckoned this would be the ideal place ...