unless you're going to fight on a massive table,i would keep your regiment sizes down to three bases as the norm with maybe the occasional four.An extra half base of pike behind the front base looks quite good but has no effect gaming wise.
I ' m suprised with eight officer cards movement was a problem, on hindsight you would maybe have been better doubling your unit cards and turnig two at a time more chance of keeping both sides happy or equally unhappy.I also think with that amount of units on the table you could have got away with ...
How many event cards were you playing?For multi player games its better to have more than one.
given what you say about his deployment there is'nt a set of rules which would not have given him problems at the fords ,the only thing would be that he would sort it out eventually.
brings out an interesting point Clarence,there does'nt seem to be a lot of middle ground between those that like card driven games and those that do'nt, if anything the card players are probably more open to none card driven games than visa versa, It would be interesting to see what sugestions you h...
He definitely doe'nt like card driven rules.When we play we do'nt use the turn over card or the event card in the first round and we allow brigade movement on the brigadiers card,which means that everything gets to move up to twice in the first move.
For my upcoming four-player game on Sunday, I've modified the rules slightly in that each "unit card" drawn will actually activate two units (one for each player on a side). The "commander cards" will not be "doubled-up". It'll be interesting to see how you get on,part of the enjoyment of the cards...
Its to get the hit rate up and create a stir ,he's doing it with blackpowder as well.These sort of polls are apt to get some of the tmprs hot under the collar and create the type of arguements we all like to tune into watch.
Dragoons are becoming a problem in so far as how many stand should be firingwhen dismounted, its alright when the regiments are four stands strong, we allow three firing stands its when we're dow to a squadron the problem arises do we go for a deduction in firng dice or ignore it and allow them all ...
Both good reportsthe one thing which came out was you had fun playing them.I like the idea of reinforcement cards and will definetly pinch it when the scenario is right. Claences comments on shooting and moving were interesting up to now we have always played shoot or move which was one of the reaso...
quote]Again, these rules are designed to work best with armies of eight to twelve units per side. Beyond that the chance element becomes a little too random and throws off the balance of the game. [/quote] Clarence we have played some big battles with them 18 plus units per side and by adding an ext...
OK Jim,VIctory without Quarter is a set of card driven ecw rules which at the moment are a free download, there is probably a link on Clarence's sight.It is without a doubt one of the most fun filled ecw rules out there,mechanics are simple,a regiment is three stands and is ativated when their card ...
As i instigated the board I had better post , Clarence will know what the demand has been for his rules but with the plastics there seems to have been a lot more people on various forums looking for them.So many in fact he has changed the way of getting them.I reckoned this would be the ideal place ...