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BLB2 innovations for users

Posted: Sun May 06, 2012 9:43 am
by barr7430
During our demo game at Carronade, Falkirk, I used several small units of single based miniatures between 5-8 strong. They were used as forlorn hope/advanced guard/detachments. They were counted as seperate units requiring orders. The shot as either 1 or 2 stands depending on actual numbers. They took morale tests as would other units requiring support/isolation modifiers to be applied. Larger battlaions DID NOT check morale if the smaller dtachments routed. The innovation worked very well. Small 'sub battles' developed within the larger action creating nice interesting situations for example:

A detchment of 8 Jacobite musketeers held an advanced position in a ruined church(hard cover) inside a small copse. They were engaged by a unit of 5 Williamite dragoons, then 8 greandiers, then a further 8 musketeers. Meanwhile the larger Williamite army was marching past the engagement heading for Drogheda. The Jacobites did very well. All musket, defend orders, hard cover. The caused about 9 casualties over 4-5 turns and the situation (and look because of the single based skirmish nature of the action) was entertaining for spectators and players. This option will be included in the forthcoming Ireland supplement and can be used in any theatre.

Thouhgt you might like to know and use :D

Re: BLB2 innovations for users

Posted: Sun May 06, 2012 11:10 pm
by quindia
That sounds interesting... I have a Charles Grant scenario around here somewhere that has small units defending a flank behind redoubts with a forlorn hope leading the assault ahead of infantry battalions. It would be fun to paint up some skirmish level units anyway and if I could incorporate them into larger games, so much the better!

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 5:18 am
by yar68
An interesting idea!! Were the figures on a bigger base?

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 8:15 am
by barr7430
No Ray, much more pragmatic situation..

I wanted to fill the table with as much Warfare stuff as possible and I wanted the scenario to have a slightly less conventional look than normal so,

I used individually based models that appear in the shop gallery to create 7 extra units: 2 grenadier, 1 dragoon and 4 musketeer detachments. I used 4 of these to lead the Williamite attack and so they got engaged first with a unit of the same type which the Jaocbites were using to defend a ruined church. The game is on a gallery on TMP under Carronade. I will have some photos up here soon, then you'll be able to see the set up.

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 2:29 pm
by flick40
The Irish at Aughrim had small units like this harrassing from hedgerows as well. I will give them a try next time we play.

Joe

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 5:50 pm
by yar68
I've searched for the pics....can't find them, I'll just have to wait for your pics. Sounds like a great idea though!

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 7:22 pm
by barr7430

Re: BLB2 innovations for users

Posted: Mon May 07, 2012 7:49 pm
by Friedrich August I.
And if you look closely you can identify Barry on the last Picture on the TMP page :mrgreen:

Re: BLB2 innovations for users

Posted: Tue May 08, 2012 5:01 am
by yar68
Nice pics and an excellent looking game, looking forward to hearing more about this idea, I better dig out my bits box!!!