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R2E Review

Posted: Mon Aug 02, 2010 4:23 am
by Coyote
It's finally done, my review of Republic to Empire is up on my blog.
http://tyler.provick.ca/?p=1018

Posted: Mon Aug 02, 2010 4:39 am
by valleyboy
Congratulations
that is very nicely written and easy to follow, it reads well and has the added bonus that it tells the truth ie RTE is excellent 8)

Posted: Mon Aug 02, 2010 9:38 am
by barr7430
Tyler,

thank you. This is a balanced and even handed review in my opinion. I also understand that my hobby horses are not everyone's :wink:

cheers

Posted: Mon Aug 02, 2010 7:20 pm
by toggy
Fantastic review Tyler, very balanced and nicely worded, also some great shots of the Historicon game.

Hopefully people will start to play R2E more frequently now and will realise how simple the core mechanisms are, once you've played a couple of turns it is very easy to pick up the basics and as you say in your report you worry more about tactics than the rules.

Hopefully you can get a group together locally to enable you to game regularly.

Once again well done

Bob

Posted: Mon Aug 02, 2010 8:18 pm
by CoffinDodger
Tyler,

I've just read the review and I enjoy your writing style. A nice piece of work.

Jim

Posted: Mon Aug 02, 2010 8:56 pm
by Coyote
Thanks for the feedback. I worked very hard on clarifying my statements and working on my language. Primarily I am a writer and it's nice to know that writing three drafts made a difference. The news item just hit The Miniatures Page.
Let's see how it affects traffic.

Posted: Mon Aug 02, 2010 9:07 pm
by barr7430
Bob,

there certainly is an increase in interest over here.. we have 14 confirmed for October already and another 7 enquiries!

Posted: Mon Aug 02, 2010 9:32 pm
by CoffinDodger
barr7430 wrote: ...we have 14 confirmed for October already and another 7 enquiries!
"We need a bigger boat, I mean board!" 8)

Jim

Posted: Tue Aug 03, 2010 12:12 am
by Ed Youngstrom
Barry, Clarence, et al.

I got a chance to "play" R2E yesterday. I use the quotes since neither of us had played it before, and in fact it was my opponent's first ever historical game. (He's coming from the Dark Side--GW) But he's learning fast--he already has several Perry and Victrix units!

I thoroughly enjoyed the experience. The MP system was what I feared, but as Tyler said it was quite intuitive and we were soon thinking tactically and not mechanically.

What caught me unexpectedly was the charge threat/resolve/close combat/fight or flight sequencing. The charts weren't the problem--it was when/how to use them.

Referencing the rule book steps you through, but we both decided a flow chart would help. I've been "nominated" to try to do make one. Anyone have one already? :roll:

However, we did reach a point that showed the need for reserves. At one point, a British battalion charged it's French opposite number. Two rounds of combat later, and the French unit was destroyed to a man. But the British took over 33% casualties doing so...and then looked up to see the gleaming bayonets of the fresh French second line! We concluded the game at this point, but there was no doubt that this battalion was in trouble.

I definitely need a second (or more!) game, and more toys on the table (which we have) to really see R2E shine. I'm looking forward to doing so.

Thanks,
Ed

Posted: Tue Aug 03, 2010 1:13 am
by Coyote
Flow Chart, from memory, hope I don't duff it.
  • Chargers roll to see if you can charge, 4+ they do. STEADY. Otherwise charge fails, abide by morale result
  • Defenders roll to see if they stand. 3+ they do. STEADY or WAVER. If they Waver it occurs immediately. They can go from Waver to Steady.
    • Defenders roll to see how close they allow the enemy before they fire.
      Move chargers to that range, work out Defenders shooting. If the range is extreme, charges don't move until they charge home.
  • If the Chargers take casualties, they check to see if they press home the charge. 4+ they do. STEADY. Otherwise charge fails, abide by the morale result, if they waver they stand where they received shooting and are disordered.
  • If the chargers press home, the defenders check morale at -2 to see if they stand. 3+ they do. STEADY or WAVER. Can improve from Waver to Steady, if this happens with Guard or Veterans, they can counter-charge

Posted: Tue Aug 03, 2010 3:43 am
by kiwipeterh
A nice review Tyler. So nice I'll be adding a link in my next blog update. :lol:

Salute
von Peter himself

Posted: Tue Aug 03, 2010 1:18 pm
by barr7430
Tyler, Ed, sequence looks good to me!..

Posted: Tue Aug 03, 2010 4:40 pm
by obriendavid
Players should also remember that they have the option of firing at charging troops, if your own troops are in a bit of a state there is a very good chance they will cause no casualties but you will still have to take a ForF test and that extra -2 on your morale can be a real killer with your troops routing before combat so your best bet can often be to let the enemy get into combat and hope to beat him then.

Cheers
Dave