Some questions and observations on our second game.
Issuing MPs? When you are issuing MPs to your units, there is a modifier if the unit is outside of the Brigade commanders range. However, when does the commander move? The question relates to what happens as the Brigade carries out exploitation moves, does the brigade commander move each time the brigade does (seems he only moves once). But what about individual units that move out of the range of the commander? Are they issued orders with the assumption that since they started in command range they will received MPs as if they are in command distance each time they use and individual action? Or as they move outside of the range of the commander they pay for that each time.
For example you move your brigade up, then you issue an individual order to one battalion it moves outside of the brigade commanders range, do you now pay for being out of range of the commander or could you move the brigade commander?
Formations.
A cavalry unit in column of squadrons, it is French so has three squadrons, is facing one direction, a threat moves onto its flank, can you react with just one squadron? This would mean that the unit would be facing two directions, perfectly acceptable for a cavalry unit but is it allowed?
Fire for Brits in line. Do they get the d3 mod for being vets and also the d3 mod for being British in line? We played it this way. Does not really model the ability of the British to hold fire until the enemy was very close and then let loose with one volley as this would imply that they are better shots at any range which was not the case. The way we plan to deal with this is that British infantry in line that when charged and it receives the stand and fire result of Point blank it would get the d3 two times, once for being vet, the next for being British in line and firing a point blank volley.
Close combat! When you figure out the number of dice for combat based on combat groups with all the modifiers is this to only determine the losses based on the Close Combat Casualty Table? So your only loses are based on that table?
Artillery, prolonging does this count as movement? This makes no sense for small moves as the battery would just be pushing the guns further up after each recoil and so should not interfere with the fire in any significant way.
Artillery I can not find a bounce through effects. Which means that a unit behind a front line unit that is being fired upon by a French 12pdr battery can move as close as it wants to the front line unit with out any danger? This seems to be the case, and again here we will tinker with the rules. What we are thinking about using is my artillery template that I use in my rules, this does two things it forces the units behind the front line to not get too close and since it is about 4 to 5 inches wide it would make attackers deploy their units at deployment distance.
Another thing we added is to mark the infantry columns so we can tell if they are formed on the right or left of the battalion, this means that when you move up towards the enemy and are stopped you better make sure you can deploy other wise you are going to be stuck in column without being able to form into column.
Over all we like the rules and are going to give them another go in a week or two.
Thanks
William