Another completely enjoyable game of VWQ. This time we played a scenario found on the web designed for WH/ECW. We can't say enough good things about these rules. Just simply fun games!
The opening moves
The Parl's move into position
The Royalist approach..
The cavalry face off, could go either way. Royalist are outnumbered here but I threw caution to the wind and charged my single sqdn gallopers into his 3 sqdn regiment of trotters. Caught them at the standstill and it ebbed and flowed a few turns.
The foot start to mix it up. Royalist dragoons were on their right side of the hedged road as a diversion to weaken the center. It worked but the cards didn't let me exploit it to it's full advantage.
The cavalry continue to mix it up. It wasn't looking good for the Royalist being outnumbered.
Then the turning point, an event led to the complete removal of Gavins 3 sqdn regiment. We rolled a 66, the "I just gotta be me" which we thought would be better called "to thine own self be true". Gavin rolled a one and off they routed.
It gets hairy in the middle as the foot combat was finally beginning to tell. The red flagged unit got a bonus in a previous event of being crack shots.
We played 10 turns and then roll a die every turn there-after and a 'one' ends the game. This game ended on the end of turn 12. Another victory for the Royalist but the real victory is it was great fun!