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Using VWQ for 16th century games

Posted: Fri Nov 23, 2012 8:52 am
by Bluebear
I have just started a semi-solo VWQ game using Imagi-Nations (fictional countries) and set in the 16th century . . . because I have appropriately based troops for that period and none for the ECW.

I say semi-solo because I've got a couple of games (one in Nova Scotia and one in British Columbia) emailing me their orders.

Because of surgery earlier this year and that I'm undergoing a long stretch of chemotherapy that has me with a weakened immune system and crushing fatigue I'm currently unable to host any games . . . but I can fit in an occasional few minutes to play solo (keeping my Canadian gamers' orders in mind).

I've just started a blog on this project, which you can find here:

http://alpianwars.blogspot.ca/.


-- Jeff

Re: Using VWQ for 16th century games

Posted: Sat Dec 15, 2012 6:51 am
by Bluebear
We are now in the early phases of our second game in this 16th century VWQ mini-campaign using a pair of Imagi-Nations. The on-going blog covering the action can be read here:

http://alpianduchy.blogspot.ca/

I have made a few adjustments to the rules:

Both armies have "Swordsman" units. Since "Foot" cannot charge steady foot, they are pretty helpless . . . so I've essentially allowed them the "calvalry charge rules" . . . in other words they need to pass a morale test to charge steady foot.

I've also changed the courier. It was too easy for him to die and he didn't move very quickly. So I simply changed the d6s to d8s. Now he travels 3d8" unless there's a double (in which case his messge does not arrive).

I've also ruled that a unit in March or Road Column may not charge. I suspect that this is Clarence's intention, but it is not in the rules.


-- Jeff

Re: Using VWQ for 16th century games

Posted: Sat Dec 15, 2012 9:10 pm
by quindia
Nice, Jeff!

And yes there is a lot that's not in the rules! I have some updates and changes but somehow VWQ keeps getting pushed back. I just have too many projects I'm juggling. Also to be honest, the Glorious Revolution has sort of replaced my interest in the ECW, at least for now. I can't seem to get back into writing for it.

One of these days...

Re: Using VWQ for 16th century games

Posted: Sun Dec 16, 2012 12:58 pm
by Emir of Askaristan
Jeff,
Sounds like a great idea.
I'd been considering (yeah...like Wargamers do...!) something similar using leftover old style plastic warhammer empire landsknechts.

My own Beer Wars campaign set in the 17th C is due to kick off after the Xmas break, so perhaps after that.

Off to have a look at your blog.

Best wishes.

The Emir.

Re: Using VWQ for 16th century games

Posted: Thu Dec 20, 2012 2:47 pm
by Antioch
Jeff

Nice to read your mini campaign posts. We have been playing with a modified VWQ Rules after a game with some difficulties. So we are tinkering a bit as well.

When your health gets better I would like to invite you over to the mainland for a game!

Clarence has inspired an ECW revival in two provinces & one state in the Pacific NW.

Regards. Bob

Re: Using VWQ for 16th century games

Posted: Fri Dec 21, 2012 7:41 am
by Bluebear
Bob,

What problems did you encounter? And how did you rule on them?

Also what size game did you have? How many units and how many players?

Quite a while back we had a four-person game and I designed the "unit cards" to activate two units on the same side . . . one for each player.

Sometimes it was two infantry units, sometimes two mounted units but usually one of each. "Commander Cards" were NOT duplicated. This worked quite well I thought.

I'm afraid that it will probably be well into next year before I even begin to feel semi-normal again. I will be taking chemotherapy into February at least . . . *sigh* . . . it is very hard to understand just how debilitating it really is. I run out of breath just walking from one room into another.

But hopefully we will be able to get together at some point.


-- Jeff

Re: Using VWQ for 16th century games

Posted: Sun Dec 23, 2012 1:51 am
by Antioch
Jeff

I think we have played about 4 games. I think the biggest was 5 players.

Problems .... Some with the brevity of the rules, so we added explanations in. We added a factor for a pure flank attack. Not sure I remember all.. But mostly clarifications.

I think the biggest game had about 5 inf rgt's & about 6 cav sqn's a side with a single gun.

I have gone through my own version of that kind of problem.. Stay healthy & the best of the holidays.

Bob

Re: Using VWQ for 16th century games

Posted: Tue Jan 08, 2013 2:35 pm
by Bluebear
I believe that we may have reached the conclusion of our second battle in this mini-campaign. To see the latest, go to:

http://alpianwars.blogspot.ca/2013/01/i ... alpia.html


-- Jeff