Withdraw move/orders
Posted: Tue Jul 26, 2016 2:07 pm
Greetings all,
I'm preparing to play Battle of Beacon Hill scenario at local store using VWQ. One of the items of the scenario is if the Parliamentarians cannot break the Royalist before the Royalist reinforcements arrive, they must be able to withdraw and defend their retreat route until nightfall.
Any thought about a "withdraw" move as part of the "Maneuver" order for infantry units?
My thoughts on how to do this are:
1. If formed in line or column to allow the unit to stay with the same facing, but only move 1/4 speed directly backwards in good terrain, or 1 inch if in other terrain or crossing an obstacle.
2. If formed in open order, allow the unit the to stay with the same facing, but move up to 1/2 speed directly backwards in good terrain, 1/4 speed in any other terrain.
Any other "turning" would require the unit to "turn in place", then next order would be to Maneuver again backwards.
Your suggestions and thoughts would be appreciated.
Alan
I'm preparing to play Battle of Beacon Hill scenario at local store using VWQ. One of the items of the scenario is if the Parliamentarians cannot break the Royalist before the Royalist reinforcements arrive, they must be able to withdraw and defend their retreat route until nightfall.
Any thought about a "withdraw" move as part of the "Maneuver" order for infantry units?
My thoughts on how to do this are:
1. If formed in line or column to allow the unit to stay with the same facing, but only move 1/4 speed directly backwards in good terrain, or 1 inch if in other terrain or crossing an obstacle.
2. If formed in open order, allow the unit the to stay with the same facing, but move up to 1/2 speed directly backwards in good terrain, 1/4 speed in any other terrain.
Any other "turning" would require the unit to "turn in place", then next order would be to Maneuver again backwards.
Your suggestions and thoughts would be appreciated.
Alan