Post
by quindia » Sat Feb 01, 2014 1:28 pm
Ok, let me break this down...
Character on his own at start of turn...
Obviously a solo character acts on his own card. If the character wants to attach to a unit when his card is drawn he must be able to end his move within 2" of a model from the unit. If the unit is in close order, he may be placed in close order (even if this means moving more than his allotment... he just must END his move within 2" of the unit). If he joins a unit, the character may not shoot or charge on his card, but passive abilities (like a Preacher or Bard) affect the joined unit immediately.
If the unit acted BEFORE the character joined there is no issue. If the unit card comes up in the same turn AFTER the character joined, they cannot move as they were busy standing about waiting for the character. However, they CAN shoot and CAN charge and now the character may do so as well.
Character is attached at start of turn...
If the character card comes up first in the turn and the character wishes to REMAIN with the unit, he does not move, shoot, or charge. He will act on the unit card. If the character card comes up first in the turn and the character wishes to LEAVE the unit, simply move the character on his own and shoot or charge as desired.
If the unit card comes up first in the turn the character acts with the unit. If the character card comes up later in the same turn and the character wishes to leave the unit, simply place the character 3" away from the unit, but take no further actions. The character is considered to be unattached for the rest of turn. At the start of the next turn, the character acts on his own card as above.
Notes
Characters do not need to test for morale as they are made of stern stuff, but an attached character is subject to the morale failures of a unit to which he is attached. If a unit routs ALL attached characters are removed with the unit. Independent characters may join or leave a Shaken unit as detailed above. Characters who MUST be attached to units (an Ensign or Drummer for instance) may not leave a Shaken unit.
If a character who MUST be attached to a unit manages to be the sole surviving member of a unit, he is considered independent and then acts on his own card, but must immediately attempt to move to join the closest friendly unit.
Characters on foot may not join mounted units, but a mounted character may join foot units.
Hope that helps! Please keep the questions coming!