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 Post subject: Donnybrook 1895
PostPosted: Tue Aug 01, 2017 11:31 pm 
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Joined: Fri Oct 19, 2007 2:26 pm
Posts: 237
Location: Brentwood, UK
I have been putting together a campaign setting for an 1895 alternative history campaign triggered by "The Heligoland Crisis"

click here for campaign background

I have had a crack at modifying Donnybrook to fit the period Donnybrook+200 if you like... I shall return with what we modified and how it has worked, once we have tried them.


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 Post subject: Re: Donnybrook 1895
PostPosted: Wed Aug 02, 2017 3:32 am 
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Joined: Tue Jan 18, 2005 4:51 am
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Location: Chesapeake, VA USA
Great, Adam!

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Clarence
http://www.quindiastudios.blogspot.com

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 Post subject: Re: Donnybrook 1895
PostPosted: Wed Aug 02, 2017 6:33 am 
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Location: Scotland
Very interesting concept I look forward to reading more.
Dave


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 Post subject: Re: Donnybrook 1895
PostPosted: Tue Oct 03, 2017 12:06 am 
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Joined: Fri Oct 19, 2007 2:26 pm
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Location: Brentwood, UK
I had a crack at some unit cards for Donnybrook 1895 (it should perhaps be Der Donnybrook 1895...) Basic British and German units as well as Sergeants, Corporals, senior NCOs and Officers.


Click here


I have tried to give the two armies some interesting differentiation without breaking the game. My knowledge of the period tactics is a bit sketchy I have to admit. I have included the WW1 (mythical?) Mad Minute fire for the British regulars which is perhaps anachronistic, but it sort of suits the colonial style of the British Army of the period. The Germans were very much into their fire and movement tactics ( a newish M.O.) so that is what I have tried to encourage with the Prussian Discipline schtick.


My fear of how bloody the games could be with no reload card (except if you have blasted away all your ammo using Mad Minute fire,) led me to include the (wiley) corporal card. His superior fieldcraft (an old india hand maybe?) allows the unit to ignore a casualty but hunkers down for a turn. The effect will be, I hope, that a veteran squad will move more slowly overall because they are using every fold in the terrain following the example of Corp.


I am now putting together some ideas for irregulars and civilians that will hopefully keep games towards "The Boys Own" end of the spectrum rather than the horrible modern terror and reprisal end.


Happy to get any comments or feedback of course..


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 Post subject: Re: Donnybrook 1895
PostPosted: Tue Oct 03, 2017 12:14 pm 
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Joined: Tue Jan 18, 2005 4:51 am
Posts: 1225
Location: Chesapeake, VA USA
I like the corporal rule...

I tend to use more terrain in modern-ish settings so line of sight is somewhat limited and troops benefit from cover saves and this helps offset the lack of a Reload card. You can also add a 'Go to Ground' rule to allow models in the open who do not move to get a 6+ cover save (not stacking with other cover saves).

I look forward to hearing how you get on...

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http://www.quindiastudios.blogspot.com

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