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A colonial Donnybrook

Posted: Thu Jun 11, 2015 2:28 am
by MacWalker
I thought I read somewhere that Clarence developed Donnybrook from a colonial set. I was wondering if he, or someone else had put any though into using Donnybrook in the later 19th century?

Re: A colonial Donnybrook

Posted: Thu Jun 11, 2015 4:21 am
by quindia
The rules were originally developed for my Darkest Africa collection. I wanted a very simple set to run Burroughs style adventures.

I made up special rules for my 'named' characters. It may be interesting to note that the leaders were not necessarily d12 Heroes. My main character, Sir Irving Forbush, was a d6 character armed only with his wits and a smile (he spent a lot of time legging it). His special rule came in the form of a butler who always absorbed the first wound Sir Irving failed to save by heroically throwing himself in harms way (the accusations that Sir Irving threw his butler in harms way have never been proven).

The main difference for colonial style games is obviously modern(ish) rifles. I allow models with rifles or pistols to fire every turn when their card comes up. The reload card is still used if there are any musket armed models on the table. For my games, I used a range of 30" for rifles and 8" for pistols. if you want to fiddle with range modifiers, you could allow them a longer reach at -1 action die type, but I didn't bother.

Units with modern weapons cost as cavalry (3 elite, 6 drilled, and 9 recruits per force point). This might not seem balanced at first, but the card system can be very unkind at times and three elite soldiers with rifles can find themselves swiftly over run by twelve recruits with spears...

I didn't have any mounted units, but I suppose mounted units with modern weapons should see a further reduction (2, 4, and 6 maybe? That might be too much...).

I also would allow a force point to spent for a d12 Hero in place of a unit. Sir Irving often surrounded himself with such men.

I should mention that I never used any kind of force points in these original games.

Aside from the modern weapons, I can't think of anything else that would be different. You can even used most of the factions from Donnybrook as is...

Hope that helps!

Re: A colonial Donnybrook

Posted: Thu Jun 11, 2015 10:43 am
by MacWalker
Yes it does, thanks Clarence.