janner wrote:The surviving gun carriages I've seen from that era look pretty robust. I'm not sure even massed musketry would do much more than chip the paintwork and I can imagine even bronze barrels suffering noticeable damage. However, ricochets might increase the risk to the crew to a degree.
To follow up on the point about the vulnerability of the horses, train/limber teams were taken some way to the rear of the battery for this very reason.
many thanks to you for your very useful contribution to the discussion.
Based on the information you Friends gave me, of which I thank you again, as for our wargame we would have decided to apply the following rules:
- Volleys of rifles and grapeshot do not damage the guns nor the gun carriage, they only kill the Gunners; chosen by the Player who suffered the loss, he can sacrifice some horses to save their Gunners having been found murdered.
- Grenades: they can damage the carriage gun; to it we apply the rules already established for the Special Characters of the Unit. The gun has a Saving Throw. If it do not pass it, the gun carriage is damaged. In the next phase of Move, the gun carriage can be repaired. Obviously, the unit cannot move. Making a special test: if the result is OK, the gun carriage is considered repaired, otherwise it is considered destroyed and Unit is eliminated.
- Roundshot: it follow the procedure as for grenades, but if you do not pass the Saving Throw the gun carriage is automatically considered destroyed, therefore the gun becomes unusable, and the Unit is eliminated.