Donnybrook Pushed to Extreme
Posted: Wed Nov 16, 2016 3:24 am
Orcs, Nazis, Magic Spells, and More...
Sturmgeshutz and Sorcery
There are five parts and it will make sense (well, SOME kind of sense) if you obviously scroll down to part one and read up. When I started the project, I didn't have Donnybrook in mind. My first was thought was to use some sort of 70's D&D rules as the game was originally played. That would have required quite a bit of work to prepare and I ended up making a set of Donnybrook cards for the game, jotted some quick rules for vehicles and SMG's, and went at it...
Sturmgeshutz and Sorcery
There are five parts and it will make sense (well, SOME kind of sense) if you obviously scroll down to part one and read up. When I started the project, I didn't have Donnybrook in mind. My first was thought was to use some sort of 70's D&D rules as the game was originally played. That would have required quite a bit of work to prepare and I ended up making a set of Donnybrook cards for the game, jotted some quick rules for vehicles and SMG's, and went at it...