More Cultist Questions
Posted: Sat Sep 25, 2021 6:11 am
Having dust off the book, we played the Rearguard Action scenario tonight with Army and Cultist Faction. The cultist were loaded with a Witch, Ghoul, Master of Hell Hounds and Cult Leader. For some odd reason, I cannot find where I came up with the ability die number for the Special Characters. I know Special Characters absorb the unit's ability die type when attached, but...
Q1 - Where do we get the Ability Die number from for those Special Characters which roam the country side independent from a group?
Q2 - When I decide to use the Poison Dagger option for the Witch, what is here ability Die to strike?
Q3 - When the Hell Hounds are unleashed to attack, what happens to them when they are done and beaten the enemy? I had one hell hound stray and attack the Witch, which was was in 12 ". The Witch was killed, so what happens to the Hell Hound? Does he continue to go after someone else; friend/foe, or does he return to his master?
Thank you.
Q1 - Where do we get the Ability Die number from for those Special Characters which roam the country side independent from a group?
Q2 - When I decide to use the Poison Dagger option for the Witch, what is here ability Die to strike?
Q3 - When the Hell Hounds are unleashed to attack, what happens to them when they are done and beaten the enemy? I had one hell hound stray and attack the Witch, which was was in 12 ". The Witch was killed, so what happens to the Hell Hound? Does he continue to go after someone else; friend/foe, or does he return to his master?
Thank you.