Barry, Clarence, et al.
I got a chance to "play" R2E yesterday. I use the quotes since neither of us had played it before, and in fact it was my opponent's first ever historical game. (He's coming from
the Dark Side--GW) But he's learning fast--he already has several Perry and Victrix units!
I thoroughly enjoyed the experience. The MP system was what I feared, but as Tyler said it was quite intuitive and we were soon thinking tactically and not mechanically.
What caught me unexpectedly was the charge threat/resolve/close combat/fight or flight sequencing. The charts weren't the problem--it was when/how to use them.
Referencing the rule book steps you through, but we both decided a flow chart would help. I've been "nominated" to try to do make one. Anyone have one already?
However, we did reach a point that showed the need for reserves. At one point, a British battalion charged it's French opposite number. Two rounds of combat later, and the French unit was destroyed to a man. But the British took over 33% casualties doing so...and then looked up to see the gleaming bayonets of the fresh French second line! We concluded the game at this point, but there was no doubt that this battalion was in trouble.
I definitely need a second (or more!) game, and more toys on the table (which we have) to really see R2E shine. I'm looking forward to doing so.
Thanks,
Ed